Metamuse is a podcast about tools for thought, product design & how to have good ideas.

Hosted by Mark McGranaghan and Adam Wiggins
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https://museapp.com/podcast.rss
21 January 07, 2021

Listener questions

How to prototype advanced gestures; how to organize your Muse boards; and how to spot good ideas. Plus, a peek at the long-term Muse roadmap.

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20 December 24, 2020

Thinking in maps with Anne-Laure Le Cunff

Maps can visualize space, time, biological processes, social graphs, and much more. Anne-Laure of Ness Labs talks with Mark and Adam about the multi-thousand-year history of map-based thinking, and how we can use maps in our own creative work today.

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19 December 10, 2020

Progress with Jason Crawford

Jason Crawford writes about the history of technology and the philosophy of progress. He joins Mark and Adam to talk about technologies like messenger RNA vaccines, nanotech, and supersonic jets. Plus society-level questions like whether we are in a period of stagnation, how we fund maverick ideas, and why we need hubris.

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18 November 26, 2020

Privacy

Thinking and creativity require privacy. In this data-intensive age, what does “privacy” mean for a tool for thought? Mark and Adam discuss product decisions in the context of digital privacy for the tech industry and society overall.

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17 November 12, 2020

Rethink the OS with Jason Yuan

Jason Yuan believes that we all should feel empowered to think about ways to improve our computer's operating system. He joins Mark and Adam to talk about stage design, dreaming big versus delivering practical products, and why software should be fun.

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16 October 29, 2020

No more boring apps with Andy.Works

Andy.Works believes in design-forward products, as seen in his work on Paper for iPad to a handmade analog clock for his young kids. Mark, Adam, and Andy discuss products as vector for culture; maverick game designers; innovation budgets; and pushing back against the idea of scale in software.

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15 October 16, 2020

Leaving San Francisco

It's a new world: many creative professionals can now choose where they live, independent of where their employer is headquartered. Mark and Adam discuss the implications of this. Plus: the magic of Silicon Valley, cities that feed your creative soul, and strategies for making big life decisions.

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14 October 01, 2020

Onboarding with Jane Portman

Jane Portman of Userlist joins Julia and Adam to share her expertise with onboarding. Why guided tours don't work, the legacy of Clippy, and drip campaigns that are more personal and considerate.

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13 September 17, 2020

Interface innovation with Josh Miller

Josh Miller from The Browser Company joins Mark and Adam to discuss how to make a better web browser in 2020. The conversation ranges from user agency in software to architecture to social capital to end-user programming.

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12 September 03, 2020

Growing ideas with Andy Matuschak

Andy Matuschak joins Mark and Adam to talk about rituals for deep thought, how to develop an inkling over time, and the public goods problem of research.

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11 August 20, 2020

Authentic marketing with Lisa Enckell

Lisa Enckell joins Mark and Adam to talk about picking a category, aspirational creativity, and the purpose of product launches.

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10 August 07, 2020

Tools for thought

The rich history of tools for thought stretches back to the 1960s. Adam and Mark talk about how today’s computing, from iPads to Twitch to AI, might help us gain knoweldge and develop novel ideas.

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09 July 23, 2020

The Information Age

This modern Information Age can make it challenging for a creative professional to keep their focus. At the same time, there are many benefits to being plugged in. Mark and Adam discuss.

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08 July 11, 2020

Principled products with Max Schoening

Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.

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07 June 24, 2020

From prototype to product with Lachlan Campbell

Lachlan Campbell of Hack Club joins Mark and Adam to talk about path from research prototype to released product.

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06 June 12, 2020

Human-Computer Interaction

HCI (Human-Computer Interaction) studies how people relate to their digital tools. Mark and Adam discuss their journey into HCI, how others can get into the field, and its influence on Muse.

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05 May 26, 2020

Gesture programming for the iPad

Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.

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04 May 11, 2020

Partnership, freedom, and responsibility

The company behind Muse is structured as a small partnership. Mark and Adam talk about why the team wanted this unusual approach and how it's working so far.

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03 April 29, 2020

Read the fabulous manual

Professional tools need a manual to explain how they work, but not all manuals are created equal. Mark and Adam discuss their mutual love of manuals, what makes a manual great, and why we chose video as the primary medium for the Muse Interface Handbook.

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02 April 16, 2020

Having good ideas

Ideas are foundational for creative and knowledge work. Mark and Adam talk about fodder, making time to ideate, and the value of fresh surroundings.

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01 March 24, 2020

Tool switching

Muse has a modeless interface with no onscreen toolbars. Mark and Adam talk about the long research journey that led us here.

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