Metamuse Episode 28 — April 15, 2021
Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.
Episode notes
Seattle cherry blossoms
episodes with Rasmus Andersson and Andy.Works
Serious Play
“death march” in game development
developer experience
esports
Age of Empires II
Counter-Strike
FEZ ; Papers, Please ; Baba Is You
Core-A Gaming
Playing to Win
the metagame
the Olympics
Nvidia
frame rate counters
Nintendo Switch
Makepad
code folding
Simple DirectMedia Layer (SDL)
Cyberpunk 2077 and everything is securities fraud
Duke Nukem Forever
No Man’s Sky and launch controversy
Mass Effect , Horizon Zero Dawn
Muse onboarding
scripting, modding , skinning
tower defense
A Small Matter of Programming
My Life as a Night Elf Priest
World of Warcraft
free-to-play (F2P) games
Team Fortress
Valve
Left 4 Dead
Steam
Valve employee handbook
Candy Crush , Wooga , FarmVille
Twitch
Justin.tv
CGP Grey on Twitch
American Truck Simulator
Among Us , US congressperson livestreams
consumer surplus
Discord
T90
Zero Punctuation , Girlfriend Reviews
Game Maker’s Toolkit
Metroid
Nintendo Power magazine
haptic feedback
Batman: Arkham Asylum / detective mode
Tetris max-out score
four-minute mile
speedruns
Twitch paid subscriber emotes
Myst built in Hypercard
Strider , Angband , rougelikes
Lucas Pope , Return of the Obra Dinn
Discuss this episode in the Muse community